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Модератор форума: Dimitro |
Форум » TrinityCore » Патчи / Моды / Фиксы для Trinity » [SCRIPT]Автоизучение спеллов (LAST REVISION) |
[SCRIPT]Автоизучение спеллов |
Вот скрипт на автоизучение спеллов, сам искал долго:
Код #include "ScriptMgr.h" #include "Pet.h" #include "Player.h" #include "ScriptedGossip.h" #include "WorldSession.h" #include "Chat.h" #include "DatabaseEnv.h" #include <iostream> #include "DBCStores.h" #include "SpellMgr.h" #include "DisableMgr.h" #include "SpellInfo.h" class LearnSpellsOnLevelUp : public PlayerScript { public: std::vector<uint32> ignoreSpells; LearnSpellsOnLevelUp() : PlayerScript("LearnSpellsOnLevelUp") { uint32 temp[] = { 64380, 23885, 23880, 44461, 25346, 10274, 10273, 8418, 8419, 7270, 7269, 7268, 54648, 12536, 24530, 70909, 12494, 57933, 24224, 27095, 27096, 27097, 27099, 32841, 56131, 56160, 56161, 48153, 34754, 64844, 64904, 48085, 33110, 48084, 28276, 27874, 27873, 7001, 49821, 53022, 47757, 47750, 47758, 47666, 53001, 52983, 52998, 52986, 52987, 52999, 52984, 53002, 53003, 53000, 52988, 52985, 42208, 42209, 42210, 42211, 42212, 42213, 42198, 42937, 42938, 12484, 12485, 12486, 44461, 55361, 55362, 34913, 43043, 43044, 38703, 38700, 27076, 42844, 42845, 64891, 25912, 25914, 25911, 25913, 25902, 25903, 27175, 27176, 33073, 33074, 48822, 48820, 48823, 48821, 20154, 25997, 20467, 20425, 67, 26017, 34471, 53254, 13812, 14314, 14315, 27026, 49064, 49065, 60202, 60210, 13797, 14298, 14299, 14300, 14301, 27024, 49053, 49054, 52399, 1742, 24453, 53548, 53562, 52016, 26064, 35346, 57386, 57389, 57390, 57391, 57392, 57393, 55509, 35886, 43339, 45297, 45298, 45299, 45300, 45301, 45302, 49268, 49269, 8349, 8502, 8503, 11306, 11307, 25535, 25537, 61650, 61654, 63685, 45284, 45286, 45287, 45288, 45289, 45290, 45291, 45292, 45293, 45294, 45295, 45296, 49239, 49240, 26364, 26365, 26366, 26367, 26369, 26370, 26363, 26371, 26372, 49278, 49279, 32176, 32175, 21169, 47206, 27285, 47833, 47836, 42223, 42224, 42225, 42226, 42218, 47817, 47818, 42231, 42232, 42233, 42230, 48466, 44203, 44205, 44206, 44207, 44208, 48444, 48445, 33891, 52374, 57532, 59921, 52372, 49142, 52375, 47633, 47632, 52373, 50536, 27214, 47822, 11682, 11681, 5857, 1010, 24907, 24905, 53227, 61391, 61390, 61388, 61387, 64801, 5421, 9635, 1178, 20186, 20185, 20184, 20187, 25899, 24406, 50581, 30708, 48076, 62900, 62901, 62902, 59671, 50589, 66906, 66907, 24131, 23455, 23458, 23459, 27803, 27804, 27805, 25329, 48075, 42243, 42244, 42245, 42234, 58432, 58433, 65878, 18848, 16979, 49376, 54055, 20647, }; ignoreSpells = std::vector<uint32>(temp, temp + sizeof(temp) / sizeof(temp[0])); } void OnLevelChanged(Player* player, uint8 oldLevel) { if (oldLevel < player->GetLevel()) LearnSpellsForNewLevel(player, oldLevel); } bool IsIgnoredSpell(uint32 spellID) { for (std::vector<uint32>::const_iterator itr = ignoreSpells.begin(); itr != ignoreSpells.end(); ++itr) if (spellID == (*itr)) return true; return false; } void LearnSpellsForNewLevel(Player* player, uint8 level) { if (level == player->GetLevel() + 1) return; uint32 family; switch (player->GetClass()) { case CLASS_ROGUE: family = SPELLFAMILY_ROGUE; break; case CLASS_DEATH_KNIGHT: family = SPELLFAMILY_DEATHKNIGHT; break; case CLASS_WARRIOR: family = SPELLFAMILY_WARRIOR; break; case CLASS_PRIEST: family = SPELLFAMILY_PRIEST; break; case CLASS_MAGE: family = SPELLFAMILY_MAGE; break; case CLASS_PALADIN: family = SPELLFAMILY_PALADIN; break; case CLASS_HUNTER: family = SPELLFAMILY_HUNTER; break; case CLASS_DRUID: family = SPELLFAMILY_DRUID; break; case CLASS_SHAMAN: family = SPELLFAMILY_SHAMAN; break; case CLASS_WARLOCK: family = SPELLFAMILY_WARLOCK; break; } for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i); if (!spellInfo) continue; if (spellInfo->SpellFamilyName != family) continue; if (IsIgnoredSpell(spellInfo->Id)) continue; if (spellInfo->PowerType == POWER_FOCUS) continue; if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, player)) continue; if ((spellInfo->AttributesEx7 & SPELL_ATTR7_ALLIANCE_ONLY && player->GetTeam() != ALLIANCE) || (spellInfo->AttributesEx7 & SPELL_ATTR7_HORDE_ONLY && player->GetTeam() != HORDE)) continue; if (spellInfo->BaseLevel != level && sSpellMgr->IsSpellValid(spellInfo, player)) continue; bool valid = false; SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellInfo->Id); for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second->Spell == spellInfo->Id && itr->second->RaceMask == 0 && itr->second->AcquireMethod == 0) { valid = true; SpellInfo const* prevSpell = spellInfo->GetPrevRankSpell(); if (prevSpell && !player->HasSpell(prevSpell->Id)) { valid = false; break; } if (GetTalentSpellPos(itr->second->Spell)) if (!prevSpell || !player->HasSpell(prevSpell->Id) || spellInfo->GetRank() == 1) valid = false; break; } } if (valid) player->LearnSpell(spellInfo->Id, false); } LearnSpellsForNewLevel(player, ++level); } }; void AddSC_LearnSpellsOnLevelUp() { new LearnSpellsOnLevelUp(); } Взято с : Pastebin От + Не Откажусь
/\В скором времени появится сервер с Крейзи рисовками/\
===Планируем нововведения чтоб игрокам было весело === |
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