|
|
Модератор форума: Dimitro |
Форум TrinityCore [TrinityCore] Help Изучаем поле "data" в таблице "characters" (OregonCore v2.4.3) |
Изучаем поле "data" в таблице "characters" |
У одного из пользователей нашего форума возникла проблема с конвертацией персонажей.
Суть проблемы в том, что в ядре OregonCore на данный момент используется поле DATA в таблице CHARACTERS. В других ядрах данное поле давно упразднено и в замен его появилась таблица CHARACTERS_STATS. Собственно прежде чем писать скрипт конвертации, нужно разобраться со значениями в поле "дата". Достоверной информации по прямым ссылкам мало, некоторые ссылки не работают, а по многим информация по вообще утеряна (знаменитое error 404). К сожалению TBC уже давно заброшен. Возможно у кого то сохранилась информация об этом поле, а возможно у кого то есть и скрипты по конвертации (прошу поделится). Тем не менее я решил провести исследование по данной теме. Свободного времени у меня мало, так что не рассчитывайте на регулярное обновление этой темы. Всё что на данный момент нашёл/изучил/накопал выкладываю тут. Php скрипт для вывода значений на экран. Пишу под php 7, должно работать на php 5.5 и выше. В теории вопроса должен работать с версии php 5.0). Обращаю внимание что в данном скрипте нет привязки к кодировке базы данных ибо mysqli по умолчанию берёт кодировку самой базы. Команде mysql (php 5.x.xx) нужно явно указать кодировку UTF-8. Код <?php $host = 'xxx.xxx.xxx.xxx'; // ip адрес базы данных MySQL $user = 'xxxxx"; // имя пользователя $password = 'xxxxx'; // пароль $database = "xxxxx"; // название базы данных (по умолчанию 'CHARACTERS') $field = 'data'; $table = 'characters'; // подключаемся к серверу $link = mysqli_connect($host, $user, $password, $database) or die ("Ошибка " . mysqli_error($link)); // выполняем операции с базой данных $sql = mysqli_query($link, "SELECT $field FROM $table WHERE guid = 4"); // guid вашего персонажа. Можно в качестве условия поставить имя персонажа типа 'WHERE name=ABCD" $main = mysqli_fetch_array($sql); $array = $main [0]; // Выводим на экран для наглядности поле дата указанного персонажа print $array; print '<br><br>'; // дергаем необходимые статы перса $GuID = $data[0]; $level = $data[34]; $money = $data[1461]; $curXP = $data[654]; $maxXP = $data[655]; $curHP = $data[926]; $maxHP = $data[927]; $strength = $data[171]; $dexterity = $data[172]; $endurance = $data[173]; $intelligence = $data[174]; $spirit = $data[175]; $base_armor = $data[186]; $base_holy_resistance = $data[187]; $base_fire_resistance = $data[188]; $base_nature_resistance = $data[189]; $base_frost_resistance = $data[190]; $base_shadow_resistance = $data[191]; $base_arcane_resistance = $data[192]; $base_mana = $data[207]; $base_health = $data[208]; $curMANA = $data[23]; $maxMANA = $data[29]; $curRAGE = $data[24]; $maxRAGE = $data[30]; $talent = $data[1312]; $proff = $data[1313]; $dpack = unpack("f", pack("V", $data[1316])); $block = substr($dpack[1],0,4); $dpack = unpack("f", pack("V", $data[1317])); $dodge = substr($dpack[1],0,4); $dpack = unpack("f", pack("V", $data[1318])); $parry = substr($dpack[1],0,4); $dpack = unpack("f", pack("V", $data[1319])); $expert = substr($dpack[1],0,4); // Выполняем дейсвия над статами, в данном блоке просто вывожу на экран print "<b><u>Основные параметры:</u></b><br>"; print "GuID: ".$GuID."<BR>"; print "Уровень: ".$level."<br>"; print "Монеты: ".$money."<br>"; print "Сила: ".$strength."<br>"; print "Ловкость ".$dexterity."<br>"; print "Выносливость ".$endurance."<br>"; print "Интелект ".$intelligence."<br>"; print "Дух ".$spirit."<br>"; print "Броня (Учитывает предмет) ".$base_armor."<br>"; print "<br>"; // ---------------------------------------------------------------------------- print "<b><u>Рассавая способность, базовые статы:</u></b><br>"; print "Сопротивление магии света : ".$base_holy_resistance."<br>"; print "Сопротивление магии огня: ".$base_fire_resistance."<br>"; print "Сопротивление силам природы: ".$base_nature_resistance."<br>"; print "Сопротивление магии льда: ".$base_frost_resistance."<br>"; print "Сопротивление теневой магии: ".$base_shadow_resistance."<br>"; print "Сопротивление тайной магии: ".$base_arcane_resistance."<br>"; print "Базовый параметр маны: ".$base_mana."<br>"; print "Базовый параметр жизни: ".$base_health."<br>"; print "<br>"; // ---------------------------------------------------------------------------- print "Текущая жизнь: ".$curHP."<br>"; print "Максимально возможная жизнь: ".$maxHP."<br>"; print "Текущий опыт: ".$curXP."<br>"; print "Требуемый опыт до следующего уровня: ".$maxXP."<br>"; print "Текущая мана: ".$curMANA."<br>"; print "Максимально возможная манна: ".$maxMANA."<br>"; print "Текущая ярость: ".$curRAGE."<br>"; // В игре отображается в процентах print "Максимально возможная ярость: ".$maxRAGE."<br>"; // В игре отображается в процентах print "<br>"; // ---------------------------------------------------------------------------- print "<b><u>Параметры защиты:</u></b><br>"; print "Блок: ".$block."<br>"; print "Уклонение: ".$dodge."<br>"; print "Паррирование: ".$parry."<br>"; print "per_EXPERTISE: ".$expert."<br>"; print "<br>"; // ---------------------------------------------------------------------------- print "<b><u>Прочие параметры:</u></b><br>"; print "Количество свободных очков таланта: ".$talent."<br>"; print "Количество свободных очков проффесии: ".$proff."<br>"; // Освобождает память занятую результатами запроса mysqli_free_result($sql); // закрываем подключение mysqli_close($link); ?> В помощь к изучению данного вопроса таблица переменных для OregonCore v2.4.1. Для версии 2.4.3. некоторые значения смещения изменились (уже убедился сам). Спасибо за таблицу википеди проекта OregonCore.net Код Index Value Name Comments 0 OBJECT_FIELD_GUID Character GUID (full GUID includes both index 0 and index 1 as 64bit number) 2 OBJECT_FIELD_TYPE 3 OBJECT_FIELD_ENTRY 4 OBJECT_FIELD_SCALE_X Size of how model appears in-game (float value) 5 OBJECT_FIELD_PADDING 6 UNIT_FIELD_CHARM 8 UNIT_FIELD_SUMMON 10 UNIT_FIELD_CHARMEDBY 12 UNIT_FIELD_SUMMONEDBY 14 UNIT_FIELD_CREATEDBY 16 UNIT_FIELD_TARGET 18 UNIT_FIELD_PERSUADED 20 UNIT_FIELD_CHANNEL_OBJECT 22 UNIT_FIELD_HEALTH Current health 23 UNIT_FIELD_POWER1 Current mana 24 UNIT_FIELD_POWER2 Current rage 25 UNIT_FIELD_POWER3 Current focus 26 UNIT_FIELD_POWER4 Current energy 27 UNIT_FIELD_POWER5 Current happiness 28 UNIT_FIELD_MAXHEALTH Max health 29 UNIT_FIELD_MAXPOWER1 Max mana 30 UNIT_FIELD_MAXPOWER2 Max rage 31 UNIT_FIELD_MAXPOWER3 Max focus 32 UNIT_FIELD_MAXPOWER4 Max energy 33 UNIT_FIELD_MAXPOWER5 Max happiness 34 UNIT_FIELD_LEVEL Character level 35 UNIT_FIELD_FACTIONTEMPLATE Currently used faction template ID (<a href="/index.php/FactionTemplate.dbc" title="FactionTemplate.dbc">FactionTemplate.dbc</a>) 36 UNIT_FIELD_BYTES_0 ( race ) | ( class_ << 8 ) | ( gender << 16 ) | ( powertype << 24 ) 37 UNIT_VIRTUAL_ITEM_SLOT_DISPLAY 40 UNIT_VIRTUAL_ITEM_INFO 46 UNIT_FIELD_FLAGS 47 UNIT_FIELD_FLAGS_2 48 UNIT_FIELD_AURA 104 UNIT_FIELD_AURAFLAGS 118 UNIT_FIELD_AURALEVELS 132 UNIT_FIELD_AURAAPPLICATIONS 146 UNIT_FIELD_AURASTATE 147 UNIT_FIELD_BASEATTACKTIME 148 UNIT_FIELD_OFFHANDATTACKTIME 149 UNIT_FIELD_RANGEDATTACKTIME 150 UNIT_FIELD_BOUNDINGRADIUS 151 UNIT_FIELD_COMBATREACH 152 UNIT_FIELD_DISPLAYID Current model ID (can be different from regular if character is morphed, etc) 153 UNIT_FIELD_NATIVEDISPLAYID The native model ID. Model always reverts to this number when player is demorphed. 154 UNIT_FIELD_MOUNTDISPLAYID 155 UNIT_FIELD_MINDAMAGE 156 UNIT_FIELD_MAXDAMAGE 157 UNIT_FIELD_MINOFFHANDDAMAGE 158 UNIT_FIELD_MAXOFFHANDDAMAGE 159 UNIT_FIELD_BYTES_1 160 UNIT_FIELD_PETNUMBER 161 UNIT_FIELD_PET_NAME_TIMESTAMP 162 UNIT_FIELD_PETEXPERIENCE 163 UNIT_FIELD_PETNEXTLEVELEXP 164 UNIT_DYNAMIC_FLAGS 165 UNIT_CHANNEL_SPELL 166 UNIT_MOD_CAST_SPEED 167 UNIT_CREATED_BY_SPELL 168 UNIT_NPC_FLAGS 169 UNIT_NPC_EMOTESTATE 170 UNIT_TRAINING_POINTS 171 UNIT_FIELD_STAT0 Base strength (before any item bonuses) 172 UNIT_FIELD_STAT1 Base agility 173 UNIT_FIELD_STAT2 Base stamina 174 UNIT_FIELD_STAT3 Base intellect 175 UNIT_FIELD_STAT4 Base spirit 176 UNIT_FIELD_POSSTAT0 177 UNIT_FIELD_POSSTAT1 178 UNIT_FIELD_POSSTAT2 179 UNIT_FIELD_POSSTAT3 180 UNIT_FIELD_POSSTAT4 181 UNIT_FIELD_NEGSTAT0 182 UNIT_FIELD_NEGSTAT1 183 UNIT_FIELD_NEGSTAT2 184 UNIT_FIELD_NEGSTAT3 185 UNIT_FIELD_NEGSTAT4 186 UNIT_FIELD_RESISTANCES Base armor (before any item bonuses) 187 Base holy resistance 188 Base fire resistance 189 Base nature resistance 190 Base frost resistance 191 Base shadow resistance 192 Base arcane resistance 193 UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE 200 UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE 207 UNIT_FIELD_BASE_MANA 208 UNIT_FIELD_BASE_HEALTH 209 UNIT_FIELD_BYTES_2 210 UNIT_FIELD_ATTACK_POWER 211 UNIT_FIELD_ATTACK_POWER_MODS 212 UNIT_FIELD_ATTACK_POWER_MULTIPLIER 213 UNIT_FIELD_RANGED_ATTACK_POWER 214 UNIT_FIELD_RANGED_ATTACK_POWER_MODS 215 UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER 216 UNIT_FIELD_MINRANGEDDAMAGE 217 UNIT_FIELD_MAXRANGEDDAMAGE 218 UNIT_FIELD_POWER_COST_MODIFIER 225 UNIT_FIELD_POWER_COST_MULTIPLIER 232 UNIT_FIELD_MAXHEALTHMODIFIER 233 UNIT_FIELD_PADDING 234 PLAYER_DUEL_ARBITER 236 PLAYER_FLAGS 237 PLAYER_GUILDID Id of guild the player is in (<a href="/index.php/Guild#guildid" title="Guild">guild.guildid</a>) 238 PLAYER_GUILDRANK The player's rank ID (<a href="/index.php/Guild_rank#rid" title="Guild rank">guild_rank.rid</a>) 239 PLAYER_BYTES (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)) 240 PLAYER_BYTES_2 (facialHair | (beared 0x00 << 8) | (0x00 << 16) | (bankslots 0x02 << 24) |(rested status 0x02 << 32)) 241 PLAYER_BYTES_3 gender 242 PLAYER_DUEL_TEAM 243 PLAYER_GUILD_TIMESTAMP 244 PLAYER_QUEST_LOG_1_1 245 PLAYER_QUEST_LOG_1_2 246 PLAYER_QUEST_LOG_1_3 247 PLAYER_QUEST_LOG_1_4 248 PLAYER_QUEST_LOG_2_1 249 PLAYER_QUEST_LOG_2_2 250 PLAYER_QUEST_LOG_2_3 251 PLAYER_QUEST_LOG_2_4 252 PLAYER_QUEST_LOG_3_1 253 PLAYER_QUEST_LOG_3_2 254 PLAYER_QUEST_LOG_3_3 255 PLAYER_QUEST_LOG_3_4 256 PLAYER_QUEST_LOG_4_1 257 PLAYER_QUEST_LOG_4_2 258 PLAYER_QUEST_LOG_4_3 259 PLAYER_QUEST_LOG_4_4 260 PLAYER_QUEST_LOG_5_1 261 PLAYER_QUEST_LOG_5_2 262 PLAYER_QUEST_LOG_5_3 263 PLAYER_QUEST_LOG_5_4 264 PLAYER_QUEST_LOG_6_1 265 PLAYER_QUEST_LOG_6_2 266 PLAYER_QUEST_LOG_6_3 267 PLAYER_QUEST_LOG_6_4 268 PLAYER_QUEST_LOG_7_1 269 PLAYER_QUEST_LOG_7_2 270 PLAYER_QUEST_LOG_7_3 271 PLAYER_QUEST_LOG_7_4 272 PLAYER_QUEST_LOG_8_1 273 PLAYER_QUEST_LOG_8_2 274 PLAYER_QUEST_LOG_8_3 275 PLAYER_QUEST_LOG_8_4 276 PLAYER_QUEST_LOG_9_1 277 PLAYER_QUEST_LOG_9_2 278 PLAYER_QUEST_LOG_9_3 279 PLAYER_QUEST_LOG_9_4 280 PLAYER_QUEST_LOG_10_1 281 PLAYER_QUEST_LOG_10_2 282 PLAYER_QUEST_LOG_10_3 283 PLAYER_QUEST_LOG_10_4 284 PLAYER_QUEST_LOG_11_1 285 PLAYER_QUEST_LOG_11_2 286 PLAYER_QUEST_LOG_11_3 287 PLAYER_QUEST_LOG_11_4 288 PLAYER_QUEST_LOG_12_1 289 PLAYER_QUEST_LOG_12_2 290 PLAYER_QUEST_LOG_12_3 291 PLAYER_QUEST_LOG_12_4 292 PLAYER_QUEST_LOG_13_1 293 PLAYER_QUEST_LOG_13_2 294 PLAYER_QUEST_LOG_13_3 295 PLAYER_QUEST_LOG_13_4 296 PLAYER_QUEST_LOG_14_1 297 PLAYER_QUEST_LOG_14_2 298 PLAYER_QUEST_LOG_14_3 299 PLAYER_QUEST_LOG_14_4 300 PLAYER_QUEST_LOG_15_1 301 PLAYER_QUEST_LOG_15_2 302 PLAYER_QUEST_LOG_15_3 303 PLAYER_QUEST_LOG_15_4 304 PLAYER_QUEST_LOG_16_1 305 PLAYER_QUEST_LOG_16_2 306 PLAYER_QUEST_LOG_16_3 307 PLAYER_QUEST_LOG_16_4 308 PLAYER_QUEST_LOG_17_1 309 PLAYER_QUEST_LOG_17_2 310 PLAYER_QUEST_LOG_17_3 311 PLAYER_QUEST_LOG_17_4 312 PLAYER_QUEST_LOG_18_1 313 PLAYER_QUEST_LOG_18_2 314 PLAYER_QUEST_LOG_18_3 315 PLAYER_QUEST_LOG_18_4 316 PLAYER_QUEST_LOG_19_1 317 PLAYER_QUEST_LOG_19_2 318 PLAYER_QUEST_LOG_19_3 319 PLAYER_QUEST_LOG_19_4 320 PLAYER_QUEST_LOG_20_1 321 PLAYER_QUEST_LOG_20_2 322 PLAYER_QUEST_LOG_20_3 323 PLAYER_QUEST_LOG_20_4 324 PLAYER_QUEST_LOG_21_1 325 PLAYER_QUEST_LOG_21_2 326 PLAYER_QUEST_LOG_21_3 327 PLAYER_QUEST_LOG_21_4 328 PLAYER_QUEST_LOG_22_1 329 PLAYER_QUEST_LOG_22_2 330 PLAYER_QUEST_LOG_22_3 331 PLAYER_QUEST_LOG_22_4 332 PLAYER_QUEST_LOG_23_1 333 PLAYER_QUEST_LOG_23_2 334 PLAYER_QUEST_LOG_23_3 335 PLAYER_QUEST_LOG_23_4 336 PLAYER_QUEST_LOG_24_1 337 PLAYER_QUEST_LOG_24_2 338 PLAYER_QUEST_LOG_24_3 339 PLAYER_QUEST_LOG_24_4 340 PLAYER_QUEST_LOG_25_1 341 PLAYER_QUEST_LOG_25_2 342 PLAYER_QUEST_LOG_25_3 343 PLAYER_QUEST_LOG_25_4 344 PLAYER_VISIBLE_ITEM_1_CREATOR 346 PLAYER_VISIBLE_ITEM_1_0 Item ID equipped on head slot 358 PLAYER_VISIBLE_ITEM_1_PROPERTIES 359 PLAYER_VISIBLE_ITEM_1_PAD 360 PLAYER_VISIBLE_ITEM_2_CREATOR 362 PLAYER_VISIBLE_ITEM_2_0 Item ID equipped on neck slot 374 PLAYER_VISIBLE_ITEM_2_PROPERTIES 375 PLAYER_VISIBLE_ITEM_2_PAD 376 PLAYER_VISIBLE_ITEM_3_CREATOR 378 PLAYER_VISIBLE_ITEM_3_0 Item ID equipped on shoulder slot 390 PLAYER_VISIBLE_ITEM_3_PROPERTIES 391 PLAYER_VISIBLE_ITEM_3_PAD 392 PLAYER_VISIBLE_ITEM_4_CREATOR 394 PLAYER_VISIBLE_ITEM_4_0 Item ID equipped on shirt slot 406 PLAYER_VISIBLE_ITEM_4_PROPERTIES 407 PLAYER_VISIBLE_ITEM_4_PAD 408 PLAYER_VISIBLE_ITEM_5_CREATOR 410 PLAYER_VISIBLE_ITEM_5_0 Item ID equipped on chest slot 422 PLAYER_VISIBLE_ITEM_5_PROPERTIES 423 PLAYER_VISIBLE_ITEM_5_PAD 424 PLAYER_VISIBLE_ITEM_6_CREATOR 426 PLAYER_VISIBLE_ITEM_6_0 Item ID equipped on belt slot 438 PLAYER_VISIBLE_ITEM_6_PROPERTIES 439 PLAYER_VISIBLE_ITEM_6_PAD 440 PLAYER_VISIBLE_ITEM_7_CREATOR 442 PLAYER_VISIBLE_ITEM_7_0 Item ID equipped on legs slot 454 PLAYER_VISIBLE_ITEM_7_PROPERTIES 455 PLAYER_VISIBLE_ITEM_7_PAD 456 PLAYER_VISIBLE_ITEM_8_CREATOR 458 PLAYER_VISIBLE_ITEM_8_0 Item ID equipped on feet slot 470 PLAYER_VISIBLE_ITEM_8_PROPERTIES 471 PLAYER_VISIBLE_ITEM_8_PAD 472 PLAYER_VISIBLE_ITEM_9_CREATOR 474 PLAYER_VISIBLE_ITEM_9_0 Item ID equipped on wrist slot 486 PLAYER_VISIBLE_ITEM_9_PROPERTIES 487 PLAYER_VISIBLE_ITEM_9_PAD 488 PLAYER_VISIBLE_ITEM_10_CREATOR 490 PLAYER_VISIBLE_ITEM_10_0 Item ID equipped on gloves slot 502 PLAYER_VISIBLE_ITEM_10_PROPERTIES 503 PLAYER_VISIBLE_ITEM_10_PAD 504 PLAYER_VISIBLE_ITEM_11_CREATOR 506 PLAYER_VISIBLE_ITEM_11_0 Item ID equipped on finger 1 slot 518 PLAYER_VISIBLE_ITEM_11_PROPERTIES 519 PLAYER_VISIBLE_ITEM_11_PAD 520 PLAYER_VISIBLE_ITEM_12_CREATOR 522 PLAYER_VISIBLE_ITEM_12_0 Item ID equipped on finger 2 slot 534 PLAYER_VISIBLE_ITEM_12_PROPERTIES 535 PLAYER_VISIBLE_ITEM_12_PAD 536 PLAYER_VISIBLE_ITEM_13_CREATOR 538 PLAYER_VISIBLE_ITEM_13_0 Item ID equipped on trinket 1 slot 550 PLAYER_VISIBLE_ITEM_13_PROPERTIES 551 PLAYER_VISIBLE_ITEM_13_PAD 552 PLAYER_VISIBLE_ITEM_14_CREATOR 554 PLAYER_VISIBLE_ITEM_14_0 Item ID equipped on trinket 2 slot 566 PLAYER_VISIBLE_ITEM_14_PROPERTIES 567 PLAYER_VISIBLE_ITEM_14_PAD 568 PLAYER_VISIBLE_ITEM_15_CREATOR 570 PLAYER_VISIBLE_ITEM_15_0 Item ID equipped on back slot 582 PLAYER_VISIBLE_ITEM_15_PROPERTIES 583 PLAYER_VISIBLE_ITEM_15_PAD 584 PLAYER_VISIBLE_ITEM_16_CREATOR 586 PLAYER_VISIBLE_ITEM_16_0 Item ID equipped on main hand slot 598 PLAYER_VISIBLE_ITEM_16_PROPERTIES 599 PLAYER_VISIBLE_ITEM_16_PAD 600 PLAYER_VISIBLE_ITEM_17_CREATOR 602 PLAYER_VISIBLE_ITEM_17_0 Item ID equipped on off hand slot 614 PLAYER_VISIBLE_ITEM_17_PROPERTIES 615 PLAYER_VISIBLE_ITEM_17_PAD 616 PLAYER_VISIBLE_ITEM_18_CREATOR 618 PLAYER_VISIBLE_ITEM_18_0 Item ID equipped on ranged slot 630 PLAYER_VISIBLE_ITEM_18_PROPERTIES 631 PLAYER_VISIBLE_ITEM_18_PAD 632 PLAYER_VISIBLE_ITEM_19_CREATOR 634 PLAYER_VISIBLE_ITEM_19_0 Item ID equipped on tabard 646 PLAYER_VISIBLE_ITEM_19_PROPERTIES 647 PLAYER_VISIBLE_ITEM_19_PAD 648 PLAYER_CHOSEN_TITLE 649 PLAYER_FIELD_PAD_0 650 PLAYER_FIELD_INV_SLOT_HEAD 696 PLAYER_FIELD_PACK_SLOT_1 728 PLAYER_FIELD_BANK_SLOT_1 784 PLAYER_FIELD_BANKBAG_SLOT_1 798 PLAYER_FIELD_VENDORBUYBACK_SLOT_1 822 PLAYER_FIELD_KEYRING_SLOT_1 886 PLAYER_FIELD_VANITYPET_SLOT_1 922 PLAYER_FARSIGHT 924 PLAYER__FIELD_KNOWN_TITLES 926 PLAYER_XP Current XP 927 PLAYER_NEXT_LEVEL_XP XP needed to level up 928 PLAYER_SKILL_INFO_1_1 1312 PLAYER_CHARACTER_POINTS1 Number of unused talent points 1313 PLAYER_CHARACTER_POINTS2 Number of free primary professions 1314 PLAYER_TRACK_CREATURES 1315 PLAYER_TRACK_RESOURCES 1316 PLAYER_BLOCK_PERCENTAGE 1317 PLAYER_DODGE_PERCENTAGE 1318 PLAYER_PARRY_PERCENTAGE 1319 PLAYER_EXPERTISE 1320 PLAYER_OFFHAND_EXPERTISE 1321 PLAYER_CRIT_PERCENTAGE 1322 PLAYER_RANGED_CRIT_PERCENTAGE 1323 PLAYER_OFFHAND_CRIT_PERCENTAGE 1324 PLAYER_SPELL_CRIT_PERCENTAGE1 1331 PLAYER_SHIELD_BLOCK 1332 PLAYER_EXPLORED_ZONES_1 1396 PLAYER_REST_STATE_EXPERIENCE 1397 PLAYER_FIELD_COINAGE Character money (in copper) 1398 PLAYER_FIELD_MOD_DAMAGE_DONE_POS 1405 PLAYER_FIELD_MOD_DAMAGE_DONE_NEG 1412 PLAYER_FIELD_MOD_DAMAGE_DONE_PCT 1419 PLAYER_FIELD_MOD_HEALING_DONE_POS 1420 PLAYER_FIELD_MOD_TARGET_RESISTANCE 1421 PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE 1422 PLAYER_FIELD_BYTES 1423 PLAYER_AMMO_ID 1424 PLAYER_SELF_RES_SPELL 1425 PLAYER_FIELD_PVP_MEDALS 1426 PLAYER_FIELD_BUYBACK_PRICE_1 1438 PLAYER_FIELD_BUYBACK_TIMESTAMP_1 1450 PLAYER_FIELD_KILLS 1451 PLAYER_FIELD_TODAY_CONTRIBUTION 1452 PLAYER_FIELD_YESTERDAY_CONTRIBUTION 1453 PLAYER_FIELD_LIFETIME_HONORBALE_KILLS 1454 PLAYER_FIELD_BYTES2 1455 PLAYER_FIELD_WATCHED_FACTION_INDEX 1456 PLAYER_FIELD_COMBAT_RATING_1 1456 PLAYER_FIELD_ALL_WEAPONS_SKILL_RATING 1457 PLAYER_FIELD_DEFENCE_RATING 1458 PLAYER_FIELD_DODGE_RATING 1459 PLAYER_FIELD_PARRY_RATING 1460 PLAYER_FIELD_BLOCK_RATING 1461 PLAYER_FIELD_MELEE_HIT_RATING 1462 PLAYER_FIELD_RANGED_HIT_RATING 1463 PLAYER_FIELD_SPELL_HIT_RATING 1464 PLAYER_FIELD_MELEE_CRIT_RATING 1465 PLAYER_FIELD_RANGED_CRIT_RATING 1472 PLAYER_FIELD_SPELL_CRIT_RATING 1473 PLAYER_FIELD_HIT_TAKEN_MELEE_RATING 1474 PLAYER_FIELD_HIT_TAKEN_RANGED_RATING 1475 PLAYER_FIELD_HIT_TAKEN_SPELL_RATING 1476 PLAYER_FIELD_CRIT_TAKEN_MELEE_RATING 1477 PLAYER_FIELD_CRIT_TAKEN_RANGED_RATING 1478 PLAYER_FIELD_CRIT_TAKEN_SPELL_RATING 1479 PLAYER_FIELD_MELEE_HASTE_RATING 1480 PLAYER_FIELD_RANGED_HASTE_RATING 1481 PLAYER_FIELD_SPELL_HASTE_RATING 1488 PLAYER_FIELD_MELEE_WEAPON_SKILL_RATING 1489 PLAYER_FIELD_OFFHAND_WEAPON_SKILL_RATING 1490 PLAYER_FIELD_RANGED_WEAPON_SKILL_RATING 1491 PLAYER_FIELD_EXPERTISE_RATING 1480 PLAYER_FIELD_ARENA_TEAM_INFO_1_1 1480 PLAYER_FIELD_ARENA_TEAM_ID_2v2 1486 PLAYER_FIELD_ARENA_TEAM_ID_3v3 1498 PLAYER_FIELD_ARENA_TEAM_ID_5v5 1498 PLAYER_FIELD_HONOR_CURRENCY Character total honor points 1499 PLAYER_FIELD_ARENA_CURRENCY Character total arena points 1500 PLAYER_FIELD_MOD_MANA_REGEN 1501 PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT 1502 PLAYER_FIELD_MAX_LEVEL 1503 PLAYER_FIELD_DAILY_QUESTS_1 P.S. 22.02.2016 - Обновление скрипта по основным статам.
Помог ?! Ставь + !!!
|
| |||
| |||