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Модератор форума: Dimitro |
Форум TrinityCore [TrinityCore] Help Компиляция 4.3.4 с тулсами |
Компиляция 4.3.4 с тулсами |
Привет всем. Нужна помощь в компиляции 4.3.4 на ubuntu 14.04
Пытаюсь компилировать с тулсами, выдает на 98% такую вот ошибку; Код ../game/libgame.a(GameObject.cpp.o): In function `GameObject::UpdateModel()': GameObject.cpp:(.text+0xdef): undefined reference to `GameObjectModel::~GameObjectModel()' GameObject.cpp:(.text+0xdff): undefined reference to `GameObjectModel::Create(GameObject const&)' ../game/libgame.a(GameObject.cpp.o): In function `GameObject::~GameObject()': GameObject.cpp:(.text+0x19f2): undefined reference to `GameObjectModel::~GameObjectModel()' ../game/libgame.a(GameObject.cpp.o): In function `GameObject::Create(unsigned int, unsigned int, Map*, unsigned int, float, float, float, float, float, float, float, float, unsigned int, GOState, unsigned int)': GameObject.cpp:(.text+0x5024): undefined reference to `GameObjectModel::Create(GameObject const&)' ../game/libgame.a(World.cpp.o): In function `World::SetInitialWorldSettings()': World.cpp:(.text+0xabda): undefined reference to `LoadGameObjectModelList()' ../collision/libcollision.a(DynamicTree.cpp.o): In function `DynamicMapTree::isInLineOfSight(float, float, float, float, float, float, unsigned int) const': DynamicTree.cpp:(.text+0x8f8): undefined reference to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' DynamicTree.cpp:(.text+0x11bd): undefined reference to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' ../collision/libcollision.a(DynamicTree.cpp.o): In function `DynamicMapTree::getHeight(float, float, float, float, unsigned int) const': DynamicTree.cpp:(.text+0x1afa): undefined reference to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' ../collision/libcollision.a(DynamicTree.cpp.o): In function `DynamicMapTree::getObjectHitPos(unsigned int, G3D::Vector3 const&, G3D::Vector3 const&, G3D::Vector3&, float) const': DynamicTree.cpp:(.text+0x269b): undefined reference to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' DynamicTree.cpp:(.text+0x31ac): undefined reference to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' ../collision/libcollision.a(DynamicTree.cpp.o):DynamicTree.cpp:(.text._ZNK3BIH12intersectRayIN7BIHWrapI15GameObjectModel11BoundsTraitIS2_EE11MDLCallbackI31DynamicTreeIntersectionCallbackEEEEvRKN3G3D3RayERT_Rfb[_ZNK3BIH12intersectRayIN7BIHWrapI15GameObjectModel11BoundsTraitIS2_EE11MDLCallbackI31DynamicTreeIntersectionCallbackEEEEvRKN3G3D3RayERT_Rfb]+0x26a): more undefined references to `GameObjectModel::intersectRay(G3D::Ray const&, float&, bool, unsigned int) const' follow collect2: error: ld returned 1 exit status make[2]: *** [src/server/worldserver/worldserver] Error 1 make[1]: *** [src/server/worldserver/CMakeFiles/worldserver.dir/all] Error 2 make: *** [all]Error 2 Хотя, если без тулсов , компилится норм без ошибок. В чем беда то? Добавлено (27.08.2016, 17:54) Добавлено (27.08.2016, 20:26)
Сообщение # 1 написано 27.08.2016 в 20:26
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